Product design · Case study

3D-Printed
Curling Game.

DisciplineMechanical Design
MethodsCAD · 3D Printing
ContextEngineering Education
Completed red and blue 3D-printed tabletop curling game
Completed prototype

Physical game system · Launcher · Stones · Playing surface

01 / Background

Translating digital play
into a physical system.

Inspired by a video game, Yiming set out to design a fully functional tabletop curling game that could be shared with the school community. The project required more than printing an object: the launcher, playing surface and curling stones needed to work together reliably and produce repeatable shots.

The resulting game combined mechanical design with a social objective—using a tangible product to encourage teamwork, experimentation and friendly competition.

Development process

From idea to classroom use.

01

Research

Studied the play pattern and identified the need for controlled launch alignment and repeatability.

02

CAD

Modelled the board, launcher cover, guide arms and central sliding channel to precise dimensions.

03

Prototype

Manufactured components through additive fabrication and assembled the complete game system.

04

Test

Observed student use, shot consistency, component stability and the practical flow of the activity.

05

Improve

Prioritized structural strength, reliable release, printable geometry and rounded edges for safer handling.

Complete CAD render of the tabletop curling system and dual launchers
CAD development

Complete system and dual-launcher geometry

Technical details

Part Design & Optimization

Guide arms
Hold and align the curling stone before launch.
Central channel
Directs the linear sliding mechanism.
Circular frame
Increases structural strength while limiting material.
Rounded geometry
Improves printability and user safety.
Design objective
Stable, accurate and repeatable marker release.

Evidence

Prototype in use.

Close-up of the red curling-game launcher
Launcher detail
Students testing the tabletop curling game
Classroom testing
Curling-game prototype displayed with project description
Completed system

15-second project record

Students testing the game

A web-optimized version of the original 4K classroom clip.

02 / Outcome

A product that became
part of the class.

The tabletop curling game became one of the most anticipated activities in the engineering class. Students engaged with the system through play, teamwork and informal testing—turning design and prototyping into a shared experience rather than a static demonstration.

Functional prototypeRepeatable mechanismStudent engagementCommunity use